![]() "Can hotwire vehicles, less chance of breaking the lock of a window."Ĭan hotwire vehicles and has less chance of breaking the lock of a window when forced open. "Has practice with a baseball bat and knows how to hit with precision." Swing axes 25% faster (combat and tree cutting). +1 Mechanics, can repair standard and heavy-duty vehicles. "Has a detailed knowledge of common and heavy vehicle models and their repairs." +3 Mechanics, can repair all vehicle types without having to read any recipe magazines. "Familiar with the maintenance and repair of all vehicle models on the roads of Kentucky" Additionally, alters the chance of clothes being damaged by walking through trees to 1 in 13. Multiplies the chance of not being injured by a zombie attack by 1.3 (base 15% chance, modified by character's weapon skill). "Less chance of scratches or bites breaking the skin." "Extra knockback from melee weapons and increased carry weight." Slower rate of zombification."ħ5% zombification progression rate, 45% chance of catching a cold, 80% cold strength and 50% cold progression speed.Ģ00% Gear switching speed, 115% top speed for all vehicles Start a fire on campfires with Notched Plank faster. 1% or 1.25% chance of getting scratched/lacerated while Walking or Running through trees. "Not affected by harsh weather conditions."ġ0% chance of catching a cold. "Increased container inventory capacity."ġ30% capacity for all containers, including boxes, cupboards and cars Zombies that approach from behind will be visible much earlier. Check Health for more details.Ģ00% perception radius. 90% chance to trip while run/sprint vaulting a low fence or lunging zombies.ĥ0% chance of food illness. (Check Health for more details.)ġ30% XP for all skills except Strength and Fitness.Īthletic, Out of Shape, Obese, Overweight, UnfitĦ0% footsteps sound radius. Including Scratches, Lacerations, Lodged Bullets, Deep wounds (with/without glass), Bites and Fractures. Recently inflicted injuries have less severity. "Recovers faster from injury and illness."ĭoes not apply to exercise fatigue. "Has a faster visibility fade and a higher visibility arc."Ĭharacter has a wider field of view. 40% running/sprinting endurance loss from the trait itself.ģ0% panic except for night terrors and phobias. "Can run faster and longer without tiring." ![]() ![]() There's currently a bug that makes the character's combat walk speed much less affected by Heavy Load or Exertion.įit, Out of Shape, Obese, Overweight, Unfit Note that there is a bug in the current version of Build 41, and this bonus is shown for both Strength and Fitness but is NOT applied as of version 41.50.Īdds a flat bonus of 0.20 or 0.25 for the character's base speed at Strong or Extreme Panic, which increases walking, running, and sprinting speed. The XP boosts gained with different starting levels are as follows: These traits can be seen at any time by checking the "Info" panel, which is opened with the J key by default.Ī character will get an XP boost in any skill they start the game above level 0. Such as the "Overweight" trait, which can be gained if the player reaches a weight above 85, or picked up during character creation and then lost by reaching a weight below 85. Some traits can be gained or lost during gameplay, which will depend on the player's activities. So a list of positive traits that an unemployed character is allowed may result in a point deficit for a character who is a veteran instead, requiring more negative traits. Choosing "Deaf" cannot be taken with "Hard of Hearing" or "Keen Hearing" too).Ĭonsider that occupations can manipulate the maximum amount of starting points a player can have. Traits categorized as "Mutually Exclusive" cannot be taken simultaneously (e.g. This means that the player can start the game with only negative traits if they choose to do so, but if the player wants positive traits they will have to make some compromises. The character will not spawn until "Points to Spend" is higher than a negative number or equal to zero. Multiple presets can be made to save a combination of a profession and multiple other traits which makes it useful for players that want to quickly jump right into the apocalypse. Some traits can be chosen during character creation (indicated by a points value) and others may be given with their choice of occupation, also known as hobbies. Traits are modifiers, positive and negative, available to the player.
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